Injury and Strain

Injury Rolls When a target is reduced to 0 HP after all current Turn effects are resolved or when successfully attacked while Off-Guard (see Conditions): PCs make a straight d20 Roll on the Injury Table. NPCs or monsters die outright. Non-lethal attacks are covered in the Combat section here (coming soon™). Any additional successful attack against a PC while they are at 0 HP or Off-Guard requires another roll on the Injury Table. If a successful attack or effect deals damage greater than a PC’s maximum HP, they roll on the Injury Table with Disadvantage. Injury Table d20 Roll (chance) Major injury Condition Lasts until Added Strain (after combat) 1–2 (10%) Head Stunned End of PC’s next Turn 4 3–8 (30%) Upper body Battered End of PC’s next Turn 3 9–14 (30%) Lower body Staggered End of PC’s next Turn 3 15–19 (25%) No lasting injury N/A End of PC’s next Turn 2 20 (5%) N/A Adrenaline Rush* End of PC’s next Turn 1 *Adrenaline Rush: A PC recovers 10 HP unconditionally. In addition, they gain Advantage on STR Ability Rolls and their speed is doubled. ...

January 10, 2026 · 7 min

Conditions

(Negative) Conditions Incapacitated: the target can take only one of Movement, Action, or Bonus Action on their Turn. Slowed: the target’s movement speed is halved. Halted: the target’s movement speed is 0 and they have Disadvantage on DEX Saves. Grappled: the target’s movement speed is 0, they have Disadvantage on DEX Saves (Halted) and can be dragged; the grappler is Slowed while dragging them. Restrained: the target’s movement speed is 0, they have Disadvantage on DEX Saves (Halted) and attacks against them have Advantage. ...

December 7, 2025 · 5 min